AMD Fluid Motion Frames, known as AFMF, is a driver-level frame generation feature that inserts extra frames between rendered ones to boost smoothness in almost any game, even titles that have no built-in frame generation support. Running on Radeon graphics cards through the Adrenalin software, it can noticeably raise perceived frame rates. This guide covers how to enable it, when it helps, and how to avoid its rough edges.

How AFMF differs from in-game frame generation

Traditional frame generation like FSR or DLSS frame gen is built into specific games and uses motion data the game provides. AFMF instead works in the graphics driver and applies to virtually any DirectX 11 or 12 game, since it does not need the game’s cooperation. The trade-off is that a driver-level approach has less information to work with, so image quality during fast motion can be less clean than an in-game solution.

What you need

You need a supported Radeon GPU and a current AMD Adrenalin driver, since AFMF has improved significantly across versions. It works best when your base frame rate is already reasonably high, ideally 60 FPS or more before generation, because generating frames from a low base produces more visible artifacts and latency.

Turning AFMF on

Open AMD Adrenalin, go to Gaming, then Graphics, and enable AMD Fluid Motion Frames globally, or select a specific game profile and enable it there. Run the game in fullscreen or borderless as recommended by the current driver. Use the Adrenalin performance overlay to watch both the displayed frame rate and the base render rate so you can confirm it is active and see the uplift.

Base FPS before AFMF Typical displayed FPS Experience
Under 45 ~70-80 Artifacts and latency more visible
60 ~100-110 Smooth, good results
90+ 140+ Excellent, hard to distinguish

Pair it with variable refresh

AFMF shines on a FreeSync or high-refresh monitor, where the extra frames fill the panel’s refresh range smoothly. Enable your display’s variable refresh rate and, ideally, use a modest frame cap so the base render rate stays consistent, which keeps the generated frames looking clean and the input latency steady.

Understand the limitations

Because AFMF generates frames without the game’s motion vectors, quick camera whips or rapid on-screen movement can briefly reduce image quality or cause the feature to disable itself momentarily to avoid artifacts. It also adds a little input latency, as all frame generation does, so competitive shooters where reaction time is everything are not the ideal use case. Single-player and slower-paced games benefit the most.

When to use it and when not to

Use AFMF to smooth out demanding single-player games that hover in the 50-70 FPS range, or to push high-refresh monitors closer to their full potential. Avoid it when your base frame rate is very low, when you need the lowest possible latency for competitive play, or when the visual artifacts during motion bother you more than the added smoothness helps.

Frequently asked questions

Does AFMF work in every game?

It works in a very wide range of DirectX 11 and 12 titles because it operates at the driver level rather than needing per-game support. There are exceptions and the experience varies, but its broad compatibility is exactly what makes it appealing compared with frame generation that only a handful of games include.

Does frame generation increase input lag?

Yes, all frame generation adds some latency because a frame must be held to interpolate the next one. AFMF is best paired with a high base frame rate, which keeps the added lag small and the result smooth. For latency-critical competitive games, leaving it off is the safer choice.

Bottom line

AFMF is a flexible way to add smoothness to nearly any game on a Radeon card. Enable it in Adrenalin, start from a solid base frame rate of 60 or more, and pair it with variable refresh for the cleanest result. Save it for single-player and high-refresh scenarios, and turn it off where lowest latency matters most.

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